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Dynamite Throw
In the same design as Megaman, I had wanted to create a player skill that requires a resource to use. This resource being a 'Slinger Charge'.
The code blocks show that if a certain button is pressed, the player will throw a stick of dynamite, the ability will go on cooldown for a few seconds and also consume a Slinger Charge. After a set delay after the dynamite is created, it will explode.
Grim Slinger: Image
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